arty [ahr-tee]
Inclined towards the arts
siege [seej]
A blockade or assault on a territory
“Arty Siege” describes the gameplay of Tableturf - territory control using ink.
It also contains some of the same sounds as “our TCG”, a reference to the acronym for “Trading Card Game”.
How To Play
By printing these cards you can play Tableturf in real life!
We prototyped and playtested IRL tableturf, but since the game now offers multiplayer the focus of the project has pivoted away from making it a practical Print & Play game; we worried less about size and contrast on the cards in favour of allowing the artists to let their imaginations run wild with the card art.
Meanwhile, alternative rules have been designed which streamline gameplay in an IRL environment. These rules require updates to the card UI - currently exclusive to print runs distributed at LAN events, thanks to the efforts of BAE and Chino.
If you want an exact 1-1 gameplay experience, read on!
These instructions will not explain the rules of Tableturf.
You will need:
- 15 card decks for two players (you can print just the cards you need!)
- Privacy screens to keep your moves hidden
- A private map for each player. To match the Arty Siege cards, make the grid lines 3mm / 1/8th inch apart
- Lined graph paper is a handy way to draw out your moves.
- Using a piece of clear acrylic, or printing on clear acetate will allow you to preview each move by sliding your card around under the minimap
- A play area to be shared by the players and a way to mark the occupied squares - you can get very creative with how you construct the game board!
- Fans have made their own boards using lego, 3D printed grids, cardboard, beads and more!
- Tokens to track how much special charge each player has
Play:
Start the game by drawing your starting hand.
- Each turn, make your move selection in secret, using your minimap to guide where you are permitted to place pieces.
- Once both players have made their selections, reveal where you placed your cards!
- Or, reveal that you haven't placed a card, discarding your card for a special charge.
- Resolve the placements.
- Update the play mat. It's handy to mark all the tiles for the larger card, then the smaller one, overriding the large piece's tiles if necessary
- Spend any special charge tokens that were needed to make your placement.
- Remember to update your minimaps as well!
- Check for special charge - take a token if you've charged special from a square.
- Make sure you have a way of knowing that you've taken special charge from a square once only
- Draw a new card
- Repeat card placements until twelve turns have passed
The winner is the player who has claimed the most squares at the end of the game!
Credits
Artists
Hosts
Alecat • CharlieMods
alalampone • Camo_InkThanks also to Midi Mayo and kuro for assistance with project setup and artist panelling.
Playtesters
LAN Tableturf Admins
BAE • ChinoCode
Card effects based on poke-holo.simey.me - code adapted from the GitHub project.
Translation data from leanny.github.io by Lean
Translation handling referenced from splatoon3.ink by Matt Isenhower
Website by Alecat. Built with Svelte.